Catharsis immerses audiences within a digital simulation of a re-imagined old-growth forest, a forest that has developed undisturbed over hundreds of years. Based on field work undertaken by Jakob Kudsk Steensen and his primary collaborator Matt McCorkle, the work’s virtual ecosystem and synchronised audio comprise 3D textures and sounds gathered from several North American forests.
Set up as a single continuous shot that moves from the watery underground roots to the surveying viewpoint of the canopy, Catharsis draws on Steensen’s conception of ‘slow media’ whereby digital technologies can foster attention to the natural world and create new narratives about our ecological futures. Catharsis becomes a digital portal, a simulated journey that offers audiences access to past and present natural environments, slowed down and up close.
Catharsis follows Steensen’s previous work for the Serpentine, The Deep Listener (2019), an augmented reality app for mobile devices that offered an audio-visual ecological trail through Kensington Gardens and Hyde Park, to both see and hear five of London’s species: London plane trees, bats, parakeets, azure blue damselflies and reedbeds. The Deep Listener is the first Augmented Architecture commission, in collaboration with Google Arts and Culture and Sir David Adjaye OBE. These works demonstrate the Serpentine’s commitment to new experiments in art and technology that has included an augmented reality tool for visualising the UK’s extreme inequality by Hito Steyerl and a weather prediction model that correlates historic weather data with polling data from major political events such as Brexit by James Bridle.
Catharsis is part of global public art project Connect BTS, a series of major art projects in five cities on four continents by South Korean superstars BTS. First version originally commissioned by PinchukArtCentre.