Join us for a celebration of Serpentine Arts Technologies’ research and publications, spotlighting the most recent additions: THE DELUSION, Under the Cloud, and Future Art Ecosystems 5: Art x Creative R&D.
This special event brings together Danielle Brathwaite-Shirley, Tamar Clarke-Brown, Eva Jäger, and Iris Long in conversation, moderated by internet folklorist Günseli Yalcinkaya and introduced by Victoria Ivanova.
Speakers will examine how artistic engagement with technology fosters alternative forms of participation in technological development. Framed as creative R&D, this work serves often underrecognised functions, catalysing innovation towards alternative futures. The session will consider how artists navigate emerging technologies while maintaining critical perspectives, and how artistic vision informs public understanding of AI, gaming, and the broader societal implications of technological change.
The Publications
‘A new bible for emotional processing’, THE DELUSION is Danielle Brathwaite-Shirley’s first monograph. The book offers intimate insight into the project currently exhibiting at Serpentine North and the artist’s wider practice in a gamified interactive style.
Under the Cloud documents a research journey through China’s big data infrastructure, bringing together artists, curators , and scholars to investigate the material realities of computational systems.
Future Art Ecosystems 5: Art x Creative R&D examines how Creative R&D has emerged as a distinct domain, integrating artistic experimentation and technological innovation. The publication offers concrete recommendations for policy frameworks and funding structures.
Together, these Serpentine Arts Technologies’ publications map an evolving landscape where artistic inquiry drives technological and social transformation. These publications will be available to purchase at the event, including some hard-to-find titles from previous years.
Artist Biographies
Danielle Brathwaite-Shirley (b. 1995, London) lives and works between Berlin and London. Working predominantly in animation, sound, performance and video game development, and with a background in DIY print media and activism, the artist’s practice focuses on intertwining lived experience with fiction to imaginatively retell and archive the stories of Black Trans people. Danielle utilizes interactive technologies to create participatory spaces that challenge traditional narratives and encourage active engagement. Their projects often take the form of immersive video games, where players navigate choices that confront their assumptions and biases, fostering deeper conversations about identity, privilege, and systemic oppression. Through their innovative use of digital media, Danielle not only preserves histories but also envisions inclusive futures where the voices of those that are ignored or erased are central. Their work is both ‘archive and insurgency’, a catalyst for dialogue, inviting audiences to reflect on their roles within broader societal structures.
Iris Long is an independent curator, writer, Berggruen Fellow, and licensed amateur radio operator (BI1TYW). Her long-term research focuses on China’s technological infrastructures and the psychogeography of science and technology. She has curated multiple exhibitions related to scientific and technological themes. Her work has been published or presented at the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH), University of Cambridge; Antikythera; the Warburg Institute; the Centre for Outer Space Studies at the Institute of Advanced Studies, University College London; Kunsthistorisches Institut in Florenz – Max-Planck-Institut and ZKM | Center for Art and Media Karlsruhe, among others. She has also served as an international art juror for the ISEA (International Symposium on Electronic Art) and the Art Gallery of SIGGRAPH Asia.
Günseli Yalcinkaya is an artist, curator and writer based in London, with a particular focus on online culture and advanced technologies. She is a Contributing Editor at Dazed and the former host of Dazed podcast, Logged On. She has appeared in talks and panels at the Architectural Association, BFI, Somerset House, Sónar+D, Serpentine Galleries, Unsound Festival, Vienna Digital Cultures and X Museum. Her essays have been published in CURA, Dazed Magazine, Spike Art, Vogue, Zora Zine and 032c, as well as in books for Aksioma, Julia Stoschek and LAS Art Foundation.
Curated and produced by
Future Art Ecosystems (FAE) was created to support organisational innovation in the arts, specifically around ecosystem design for art and advanced technologies (AxAT). While critical discussions on technologies like AI, blockchain, and immersive media are well established, attention to the operational and infrastructural conditions that enable AxAT practices has been limited.
Since 2019, FAE has brought together artists, technologists, cultural institutions, and civic actors committed to building systems that drive creative and organisational innovation.
Serpentine’s Arts Technologies at Serpentine proposes critical and interdisciplinary perspectives on advanced technologies through artistic interventions.
Supporting artist-led experimentation that challenges and reshapes the role that technologies can play in culture and society is at the heart of Arts Technologies’ commitment to Serpentine’s public mission. The programme supports artists in nurturing ambitious ideas and developing artworks that work with advanced technologies as a medium, tool or topic, often evolving iteratively and operating beyond gallery walls.
The foundation of the Arts Technologies programme is located in an evolving R&D Platform that supports the development of infrastructures for ongoing artistic exploration and interrogation of wider technological conditions within society.