Vi Trinh, Serpentine Arts Technologies Assistant Curator, leads a tour of Danielle Brathwaite-Shirley: THE DELUSION.
A new video game commission and multiplayer immersive experience from Danielle Brathwaite-Shirley that explores themes of polarisation, censorship and social connection, THE DELUSION explores themes of polarisation, censorship, and social connection.
Blending satire and absurd humour with cooperative gaming and participatory theatre, THE DELUSION explores the real-world impacts of societal division. Artist and game designer Danielle Brathwaite-Shirley invites visitors into a post-apocalyptic world shaped by a single catastrophic event—the Day of Division. In this imagined future, society has broken into closed, dogmatic factions, each clinging to its own version of truth, community and survival. Conceived as a “live community play” and meeting space, the project aims to rehumanise debates and provide a space for players to pause, discuss and reconnect.
BSL interpretation is available on request for all our Saturday Talks. Please get in touch at [email protected] if you would like to request this.
Artist Bio
Danielle Brathwaite-Shirley (b. 1995, London) lives and works between Berlin and London. Working predominantly in animation, sound, performance and video game development, and with a background in DIY print media and activism, the artist’s practice focuses on intertwining lived experience with fiction to imaginatively retell and archive the stories of Black Trans people. Danielle utilizes interactive technologies to create participatory spaces that challenge traditional narratives and encourage active engagement. Their projects often take the form of immersive video games, where players navigate choices that confront their assumptions and biases, fostering deeper conversations about identity, privilege, and systemic oppression. Through their innovative use of digital media, Danielle not only preserves histories but also envisions inclusive futures where the voices of those that are ignored or erased are central. Their work is both ‘archive and insurgency’, a catalyst for dialogue, inviting audiences to reflect on their roles within broader societal structures.
Danielle has presented recent solo exhibitions at institutions such as LAS Foundation, Halle am Berghain, Berlin (2024); Fundació Joan Miró, Barcelona (2024); Studio Voltaire, London (2024); Centre d’Art Contemporain Genève (2024); SCAD Museum of Art, Savannah (2023); Villa Arson, Nice (2023); HAU Hebbel am Ufer, Berlin (2023); FACT, Liverpool (2022); Project Arts Centre, Dublin (2022); Skänes konstförening, Malmö (2022); Arebyte Gallery, London (2021); QUAD, Derby (2021); Focal Point Gallery, Southend-on-Sea (2020). Her/their work has been included in group exhibitions at institutions such as Art Museum at the University of Toronto (2024); National Museum of Modern and Contemporary Art Seoul (2023); Leslie-Lohman Museum of Art, New York (2023); Das Centre Pompidou, Metz (2023); Julia Stoschek Foundation, Berlin (2022); Albright-Knox Art Gallery, Buffalo (2021); Les Urbaines, Lausanne (2019); and Barbican, London (2018). Her/their work has been the subject of screenings and performances at institutions including Tate Modern, London (2024, 2020); MoMA, New York (2023); DePaul Art Museum, Chicago (2023); Serpentine, London (2022); Spike Island, Bristol (2022); and South London Gallery (2022). Permanent collections include the Victoria and Albert Museum, London. Forthcoming projects include a solo exhibition at Serpentine North, London (2025).