Gabriel Massan, Third World: The Bottom Dimension, 2022 [Video Game]. Featuring Castiel Vitorino Brasileiro, Novíssimo Edgar & LYZZA. Image courtesy Gabriel Massan.
Video Games
Find out how artists work with simulation, immersive storytelling and virtual worldbuilding. Play games and take part in virtual conversations.
In games and immersive exhibitions, we present video games as an artistic material. And in live streams, reports and articles we examine the challenges and opportunities of working with video games.
Alice Bucknell draws a line from the otherworldly, ecological imaginings of writers like Octavia Butler to the "digital gardening" practices of artists like Jakob Kudsk Steensen and Jen...
"Artists are inventors too; coming up with new ideas and new forms of expression, so to be in a research lab and to be an artist inventing new things made a lot of sense to me."
Rebecc...
Join the Serpentine Arts Technologies team and our contributors to Future Art Ecosystems 2 as we discuss the metaverse and the opportunities and challenges facing artists, producers and...
Artist, technologist and producer Amelia Winger-Bearskin discusses the metaverse and the opportunities and challenges facing artists, producers and cultural institutions within an incre...
Serpentine Arts Technologies invites you to participate in a live play-through and discussion of Godmode Epochs: a multiplayer, AI-training game by artist duo, dmstfctn.
The Arts Technologies programme of commissioning, creative R&D and strategy develops long-term partnerships and collaborations to make this work possible.